I designed and developed the entirety of the physics engine from scratch, weapon/passive ability architecture, player spawn handling, and object collision handling.
Created using OpenGL, C++, and OOP
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On-The-Go NFC Authentication
An NFC authentication system that can be utilized portabley under unreliable networks
I designed and developed the entirety of the Client-Server Architure as well as the Cached offline-online functionality to ensure that transactions are up-to-date when a valid network connection is available.